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Wii u shovel knight sale
Wii u shovel knight sale












wii u shovel knight sale wii u shovel knight sale

"What does that mean? Essentially, each developer will cost the company 10,000 dollars a month or 120,000 dollars a year. "These days, most studios will put the average cost of a developer on a game at around a $10k man month," the blog continues.

wii u shovel knight sale

Then cuts them in half to be able to make the game. "It may be surprising, but even a small downloadable game can often cost upwards of a million dollars to make! We planned a game that was going to take five people more than a full work week (six if you count Jake) for two years (this schedule includes a year for the game, with an additional year for developing stretch goal content)! That kind of game simply is not possible on 328k, and let's break down why!" The team breaks down rough costs for employees, including tertiary costs as well as salaries. Plus, Yacht Club explain, it's really not a lot of money to make a game with, especially when you're employing six people. That figure, however, shrinks quickly when costs like taxes and Kickstarter payments are subtracted. In addition to the Kickstarter money, Yacht Club raised an extra $17,180 form a Paypal donation campaign, meaning that total budget for the game came to $328,682. "It may be surprising, but even a small downloadable game can often cost upwards of a million dollars to make" Were the naysayers right do Nintendo indie games not sell well!? We'll come back to this point later when we discuss the full sales, but it's probably safe to say that early on, Kickstarter was still a PC dominated platform." "We would have expected this number to be much higher given how focused (at least inwardly) our campaign was around Nintendo platforms. "Surprisingly, Nintendo backers only provided around a third of the total support," reads the extensive post on the studio's blog. Of those pledges, 64 per cent came from people looking for a PC version of the game, with the remaining third made up of 15 per cent Wii U backers and 21 per cent 3DS. Shovel Knight was originally launched via Kickstarter, raising $311,502 by the time the campaign closed on April 13, 2013. Yacht Club Games, the indie developer of platformer Shovel Knight, has broken down the development costs and sales figures for the game after one month on the marketplace, revealing both the hardships and rewards of the process.














Wii u shovel knight sale