
– the other 5 units come from a new sea dwelling: the Nynevians! ghostly canon: T3 machine unit, currently not obtainable for player kappa hunter: T1 archer unit added to sea dwelling (needs kelp forest) kappa lurker: T1 infantry unit added to sea dwelling (needs seagrass meadow) sea serpent: T3 monster unit can’t leave water currently not obtainable for player (except through ghouling) unlocks MCU syndicate of lost treasures ship wreck: treasure site which grants +10 gold, +5 knowledge when explored pearl mine: treasure site which grants +15 gold when explored coral reef: treasure site which grants +5 gold +10 mana when explored seaweed: + 30 population grows in clusters like melons or flowers of solace visiting units receive 2x fast healing for 3 turns – maritime posts can be upgraded to maritime fortresses for 80 gold (+1 domain) – harbors unlock a new tugboat unit which can construct maritime posts for 80 gold which act like fortresses on water (except they have no defensive value) There are however still going to be balancing changes and probably some polishing of the existing content as well as possible additional features.



This is the 2.00 version of the mod which is now featureing an additional sea dwelling as well as mythical city upgrades for the new water structures. This mod aims to enrich the water content of the game and increase the relevance of sea units and ships.
